Saturday 25 February 2012

Daemons are OP Part 2


Following my debatably undeserved victory against the Elves, I was so happy that lasers were coming out of my eyes.

Cheery's Vampires had slain their own High Elves, so we played off to determine the winner of the tournament.






                                    VS.
 Determined to win and maintain his winning streak, he was so focused that he had also gained laser-eye status.



 He was using 3 Vargheists, 2 Bat Swarms, 60 Zombies, 20 Ghouls, 6 Crypt Horrors, a mounted Necromancer (Master?) by the name of Snide, and a BSB Wight King.




In terrain we rolled 3 forests, a misty swamp, a banestone and a perfectly harmless farmhouse. Cheery deployed on the farmhouse side, allowing his Zombie horde to emerge from the freshly tilled soil.
After deployment we looked like this:

Everyone on my side was stuck down with yellow, but that didn't stop that flamer from falling over (and my Bloodletter standard bearer gave me grief for the entire day). My Furies were in the opposite corner of the board.

I got first turn again, so everyone did their standard shuffling; the Furies moved next to the banestone on their way to the battle. Magic left me with Throne of Vines on my Tzeentch Herald and both Shield of Thorns and Flesh to Stone on my BLs. A miscast got through the Throne and killed just one Horror. Flamers destroyed the brains of 5 Zombies.

Vampire turn 1 led to the Vargheists moving to protect the flank from the Daemonettes and Boobs the Fiend. Snide joined the Zombies and the Ghouls and CHorrors stayed put behind the swamp. Throne and Stone were dispelled during magic, and I was lucky to knock back Winds of Undeath.

My second turn had the Flamers moving to closer range, and Boobs and the Daemonettes moved within charge range of the Vargheists. Everyone else moved up as much as they could.


Magic went VERY well, with Throne being recast and a long range Dwellers being cast on the horde. 32 of the 55 remaining Zombies failed their strength test and were pulled into the ground, as well as both of his characters. Crumbling began to erode the rest of his forces.
 One unit of Flamers shot at the Zombies a bit more, killing a few. The others shot at the CHorrors through the swamp, and we decided that it counted as hard cover since it would work that way in reality. No damage done there.

On his turn 2, crumbling continued and the Vargheists frenzied toward Boobs. CHorrors charged one unit of Flamers while Zombies did the others. Standing and shooting took out some more Zombies. Bats moved to face the Daemonettes. With Snide gone, magic was skipped and dispelling was forgotten. Close combat between the Vargheists and Fiend ended with a wound on the fiend, instability cost it another. Zombies were finished off by the Flamers and combat res, while the CHorrors squished the flamers.

My turn 3 had the Daemonettes joining combat and both the BLs and Furies turning to face the CHorrors. Flamers moved up to shoot at the CHorrors and to set up a rear charge on the ghouls (assuming they charged the BLs next turn).


Throne was dispelled then recast, Flesh to Stone failed, and Flickering Fire from the Horrors was dispelled. Shooting at the CHorrors had little effect, and combat ended in a draw.

Crumbling continued in his turn 3, and the Ghouls and CHorrors charged the BLs, while the remaining bat swarm charged the Daemonettes. Throne was dispelled again. Damage was done to the BLs, but not before they did their own damage to both units. Despite losing combat by 3, only one BL destabilised. In the other combat the Vargheists and Bat Swarm were cleaned up by combat res.

Turn 4 for me had the Furies charging the CHorror's rear, with the Flamers doing the same to the Ghouls. Daemonettes and Boobs moved to get into position to charge in case something went horribly wrong.
Throne was recast again and Thorns were put on the Bloodletters. This did significant damage to both attacking units, and at the end of combat (prior to combat res) it looked like this:


Combat res left him with a single ghoul left. We called  it there and Cheery's winning streak ended. There's not a lot he could have done better and some very significant damage was done to my main unit despite him crumbling from turn 2. The luck involved in my wins (and this one in particular) was insane, with huge help from knowing the entire Lore of Life. Yeah. Master of Sorcery again next time.

With me winning the tournament I'm now able to set the rules for next time, so things are going to be... bigger.

"Winter is coming."
                     -George R.R. Martin, A Game of Thrones 

Daemons are OP Part 1

Ok, it's battle report time!
Mini tournament this weekend, 1200pts for 2 Battleline battles. Winner picks the situation and points for next time. As an added bonus, an extra 200 victory points would go to anyone who wrote a background for their army - we all did it though, so it cancelled out.

One of the other players and I combined our stories to make the basis for a campaign involving my Daemons trying to take control of 5 High Elf temples. More on that as it develops.

I brought a bunch of core, mostly Bloodletters with Horrors to protect my Tzeentch Herald and Daemonettes just to make up my 3 core choices. There was also a small group of Furies, a Fiend, and 2 groups of 3 Flamers each with a champion. My HoT brought Master of Sorcery (Life) and HoK brought a battle standard and wore the Armour of Khorne.

If we rolled for random enemies it was before I arrived, but either way I was faced against my High Elf adversary for the first battle. We did the standard rolling for terrain (getting a mystery river, 2 forests and a magic circle, among other ordinary things). Following deployment, where I made it clear that I didn't know what I was doing by placing my Bloodletters first, the scene looked a little like below:
Once again I was relieved to see no archers, but he did his usual 3 groups of swordmasters, 2 eagles and some spearmen (or is it spearelves, we never quite decided on that). Following his experience with flamers last time around, he brought some Dragon Princes to counter. A mage sat in with the Spearelves, using Light.

I got to go first, so in a typical first move display my army shuffled up a bit and didn't do much. My HoT cast Throne of Vines on himself successfully, and my Flamers killed 4 spearmen. Woo.

On HE turn 1, they mostly just shuffled backwards. Eagles moved to block me and one discovered that a forest was Fungal. The swordmasters up the top free reformed and moved toward my Slaaneshi Daemons, while the Dragon Princes failed the test and just regular reformed.
Dispelling my Throne was forgotten and all the other magic failed horribly.

Bloodletters then charged an eagle and the Fiend and Daemonettes charged  some swordmasters. Everyone else moved up, with the Flamers getting into position to fire, hoping to cause a panic to avoid getting charged. My Throne was dispelled and magic generally went badly for me, with nothing happening. The  eagle died and my Bloodletters overran slightly into the forest. Flamers killed some swordmasters who didn't flee. Slaanesh combat went terribly and we forgot to roll for fear, 1 Daemonette was left standing and the Fiend died.
In HE 2, the remaining eagle flanked the Bloodletters (passing the Stupidity test of the woods) and the Dragon Princes moved toward the main part of the battle, while the Swordmasters above the Spearelves failed to charge the other BL flank. The swordmasters near the river reformed and moved across it, discovering it to be a Raging Torrent. The Initiative boost didn't give them the reflexes to avoid 2 of them being swept away.
Shem's Burning Gaze proved too hot for the upper unit of Flamers, who lost the 2 non-champ models. Not much else happened in magic.
BLs shooed the pesky Eagle away, which fled a good 10". The remaining Daemonette slaughtered the entire unit of Swordmasters - this is a lie, she was torn into tiny little hermaphroditic pieces and they reformed to face the horrors.

I got a little lazy with the photos here, but here's what happened up to the next photo, which was taken part-way through the next HE movement phase:
My Furies flew over the Swordmasters, leaving them bewildered and alone. Flamers moved out of the way of the BLs and out of the sight of the Elves. BLs then moved up to pressure the Spearmen into a charge, but also leaving their flank open to the larger Swordmaster unit. Horrors shuffled sideways and wheeled a bit, determined not to find out what the other forest was.
In magic not a lot of note happened, but shooting led to the Flamers valiantly doing very little to the flanky Swordmasters.

Given the lack of real options, the Spears and Swords charged the Bloodletters. Not learning their lesson from last time, the lonely Swordmasters across the river crossed again and lost 2 more. The remaining Elf was lonely, but able to rent out the spare room on his movement tray to his brother-in-law, who had recently fallen on hard times... anyway, the Dragon Princes moved up, leaving the board looking like this:
The Eagle rallied and the Swordmasters way up top moved threateningly toward the Horrors. Birona's Timewarp was cast on the flanking Swordmasters, who subsequently failed their fear test and quivered with alarming speed. Bloodletters lost combat, losing one model to instability.


Furies then charged the rear of the Spearelves and the Horrors turned to face their Swordmaster antagonisers. Throne of Vines was recast, followed by Shield of Thorns on the Bloodletters. 
Recollection is a bit fuzzy here, but it went something like this: Thorns messed up the rest of the attacking Elves and the Flamers shot at (to little effect) the DPs. Single Swordmaster and DPs charge and get killed, either through combat or Thorns. BLs reform to face the Horror combat, which has begun and is going surprisingly well, despite Swordmasters in the front and an Eagle in the back. A lot of luck in ward saves keep them going, as well as a miscast which did more damage to the Swordmasters than the Herald's unit.
With a lucky charge the BLs flank the Eagle, although it makes little difference as Thorns is cast on the Horror unit and shreds both attacking units before anyone can land a blow.
It's a massacre, and the temple (and a Cadbury fruit and nut bar) is now secured for the forces of Destruction. Around this point, we consider that having access to the entire Lore of Life for 25 points may be a bit unbalanced.
Too late to change that for now though, since I'm using the same list for the next game: Vampire Counts.

 "Your Herald looks like a hamburger."
                  -Louis



Thursday 23 February 2012

Reinforcements, assembly and keeping motivated

Reinforcements have arrived in the form of Plaguebearer command, a new model Fiend and a handful of Furies. Painting hasn't started yet unless you count priming some Bloodletters, but Fridays are a half-day at work so I'll get started then.
Assembly has been going well, with 10 Daemonettes and 20 Horrors together (camera battery is charging atm, so we'll see about photos.

In research of my theme, I've been looking up ways to make snow bases. Most sites I've seen have just gone with "paint the base white where you want snow, then put glue on it and dip in modelling snow." Easy enough, but I've seen some involving making a snow paste with snow and glue then putting that where you want it which will give me much better control of the texture and depth of the snow. That one all the way.

Now to the meat of the post: keeping motivated. I've got a slightly overwhelming task in assembling and painting everything I bought; even though I'm going strong now, I have a history of seeing something shiny and getting distracted. As proof, Warhammer stopped me learning the guitar :)

There are a lot of ways to keep motivated, the most important of which is making it fun. I've got it easy since I have a group that has battles every few weeks. We have a few drinks, play a game or two and generally have a good time.

Second is having something to show for your effort. I've been historically an avid gamer on PC, 360 and PS3, along with a few others over the years. Once a game is finished you have nothing but the memories and a disc that slowly decreases in value over time. I spent a large part of the 7 months between finishing uni and starting work playing these games and the shine came off a bit (although I still enjoy games, it wasn't very fulfilling towards the end). Warhammer is different because you have a game that is a shared experience which is different every time. Not only that, but your army is effectively a practical piece of art which may actually increase in value as new editions and models come out. Speaking of something to show, camera has charged (hooray!)

#3 is peer pressure. Hence the blog. There is an amazing amount of power in knowing that people are expecting you to update (whether it's your friends or some random strangers you'll never meet). I want to be able to show at least once a week that I'm still making progress and I want people to be anticipating that. Can't let you down, right?

The fourth thing that is keeping me going is that I've spent a riduculous amount of money (no I'm not telling you how much) on these things and I'm damn sure that it's not going to be wasted. I spent 50c per hour of entertainment on Skyrim and I really want to see how close I can get to that with Warhammer.

Finally (and this is the slightly novel one) we have achievements. One thing I learned from the 360 is that achievements will keep me going even when all fun has left the game. I did not want to collect all the flags in Assassin's Creed, pick flowers in Fable 3 or play Forza 4 at all, but I did because it made the little number next to my name get a bit bigger (ok, so I got maybe 1/4 of the way through Forza before I stopped, but the point stands).
I wrote up a list of achievements for myself (some easy, like paint 1, 5, 10, etc. models and some hard like annihilate an enemy with a Lord landing the final blow) and assigned points to them. Since my disillusionment with normal achievements, I've also set myself some rewards along the way (some small like chocolate or a bottle of wine and some larger like buying a Storms of Magic Cockatrice. Even higher than that come some projects that I put off due to expense and complexity like making a metal companion cube or a keyblade). Once I reach those goals I will at least feel like I've earned the right to spend the money, but not before.

I might put up my cheevo list sometime if people ask for it, but it's much more fun to come up with them yourself. Next time will probably be battle reports from the weekend, looking forward to it!

Yeah I said don't stop, don't stop talking to me
Stop, don't stop, don't stop giving me things
          -Foster the People


Saturday 18 February 2012

Beethoven's 5th in Warhammer

Ok so the title may be a bit pretentious, but this post is going to be about picking a common army theme: something that will make my guys easily recognisable as my own. Nobody will ever mistake the opening motif of Beethoven's 5th for anything else and the same idea applies here. I want to be damn sure that I won't be declaring charges against my own forces in a Daemon v Daemon battle. That would be both ineffective and more than a little embarassing.

First of all though, I'd like to welcome anyone who got here through the Daemonic Legion forums that I just joined. I look forward to crushing these uppity forces of Order with you. I've also changed the comments settings so you won't be forced to sell your soul to Google to get your voice across.

My VC collecting friend (who I will refer to as Cheery until I get his permission to use his real nickname) brought up the idea of army themes when I was talking about starting my collection. I'm glad that he did because it's not something that you can easily do after your army is half done.

An army theme can be as simple as a common colour scheme for your troops. You could say that the main colours in your army will be blue and yellow, then everyone sees them as a unified army, rather than a bunch of guys who happen to be fighting next to each other. Cheery is moving his army toward a red and lime green theme, after starting out all those years ago with the standard GW example colours. I had my doubts (largely due to my distrust of lime green as a colour) but it's looking really effective from what I've seen so far. I might get some pictures to put up at the tournament next weekend.

I'm just up to assembly at the moment, so I don't have any pictures of my theme yet. Still, this is becoming a big wall of text so I'm going to put up a pic of the models I assembled last night.
The colour scheme option is a bit less viable for Daemons than for some other armies (like, say, Empire) because Daemons are kind of 4 different armies in one. The thing about them from the fluff is that there is constant infighting between the Gods, so there's no reason for a unified colour.

Another option is to have a theme for your army through other aspects of the models. You could go for a "blood and gore" look (which I believe Cheery is doing for one of his other armies - Beastmen). One idea I toyed with was Elfcrushers, having a HE head or arm at the base of some of the core units and entire models at the base of some of the greater daemons (I'm still considering having my Prince strap an elf to his free arm as a shield).

The theme that I eventually went with was a terrain theme of snow. You could go with a lava, grass, desert, swamp or mountain theme as well, which largely involves doing up the bases to look the part. Just so long as you stay consistent in the theme, the army still looks unified.

Obligatory photo number 2, this time of the 40 BLs that I finished assembling today. Most of them had a big night last night and are still sleeping it off, but the designated drivers are up and ready to spread some mayhem. Johnny Bloodletter says: "Don't drink and drive".

The plan is to keep a constant theme of snow, while the different forces each largely keep their own style. I'm also going to have the models affecting the snow and vice versa, so the BLs will be "cooled" to a darker red than usual, while the snow around their feet will be melted and the revealed earth scorched. The more powerful varieties will be affected less, until the GDs like a Bloodthirster will be warping the ground beneath them.

Khorne will have heat effects for obvious reasons, Tzeentch crystals jutting from the ground to reflect the crystal labyrinth. Slaanesh's vanity will create mirrored bases, while Nurgle's plague will manifest in pools of slime, decay and disease.

That's all for this post, next time I should have a couple painted and I'll be talking about how I'm keeping myself motivated to face this mammoth task I've set myself. If anyone feels like commenting: what's your army theme?

Wednesday 15 February 2012

War were declared

Without further ado, the promised post on my first weekend of assembly and battle is here.
I'd been asked to put together a 1600pt list by the weekend for a 2v2 battle, despite not having any assembled models. Vampire counts collectors have no patience, but seem to love numbers easily divisible by 4 for the 25% list limits.

We got a production line going working on bloodletters and horrors: clipping, filing, gluing and basing them (torsos and legs was the goal of the day, heads are for the weak). Managed to get 40 BLs and 20 Horrors out in a couple of hours.

Here's the list I brought for those interested:

40x BLs (FC)
2x10 Horrors
4x Flamers
5x Flamers
4x Screamers
5x Furies
Herald of K with armour of K (General)
Herald of T with BSB of sundering, Flames and Wings

Originally I had 3x3 flamers, I thought it was 3 of a kind for rares, not 2 (although the team point total was 3200, so we were arguably a grand army).

I took the Sundering banner (aka F*!@ up Lore of Light banner) because the game was VC and DoC vs Empire and HE, and this particular HE player always goes LoL. And honestly, who wouldn't against both Daemon and Undead enemies?

The battle had a bit of a twist: each side had an extra wizard (Order had a Truthsayer, Destruction had a Dark Emissary) who was worth double points. On top of that, we had objective markers worth 200pts to the holders at the end of the battle. Instead of being a 'closest army' objective, these could be picked up by finishing movement on them and were only lost when the carrier was killed or fled. Finally, we had 3D6 power dice, with the highest and lowest going to dispel dice.

I didn't take notes during the battle, so this'll be a very sketchy report.
 
Here we have the battlelines just after deployment: my army wasn't exactly small and VC went for his usual "ridiculous number of small units" strategy, which has worked well for him in the past. If it ain't broke...
Empire went for 2 cannon and 2 mortars. Having no artillery access myself, they are strange, different and terrifying to me. Also a couple of units of pistoleers, one of knights, some halberdiers (I think) and another core unit.


HE had 3x7 Swordmasters, some phoenix guard, 2 eagles and some archers. Last time he had a horde of archers, so I was relieved to see only 10 this time.
Some specifics on VC: 3 vargheists, 4 fellbats, a black coach, hexwraiths, grave guard, a banshee, skeletons and zombies and 2 small yet annoying packs of direwolves.

  Direwolves vanguard out and almost take the objectives right away.

 End of turn one and there's been a bit of shuffling. Destruction took first turn and were keen to avoid the river, which led to us tripping over each other more than a little as we funneled into the centre. A lucky roll of the power dice and channeling gave us 18 to play with, an even luckier roll of those charged up the black coach to lvl 6. Ridiculous.
I rolled only 18" magic, so I was out of range of everyone, but the head Vamp grew his skeletons and zombies, then miscast while raising another unit and  made a net loss on zombies.
No combat on ours, but the direwolves moved forward an inch and took the objectives. My flamers also killed 4 swordmasters.

Order moved up, charging the furies with an eagle. Furies did nothing and lost combat, destabilising and going back to their Chaotic home. The eagle overran and discovered that the forest was in fact a blood forest.
An unluckier series of rolls occurred for Order when a pistoleer's horse dipped his hoof into the river, which turned out to be one of Light. The river went on to cast Net of Amyntok and wiped out all but 1 of the unit. A few spells were slung and one of the Archmage's Light spells backfired thanks to my BSB. He was fine, but his protection broke.

End of turn 2 here, and things weren't looking too rosy for Destruction. Elven spears demolished the direwolves as they tried to make off with the objective. The other direwolves turned but couldn't move out of the way for my BLs to charge next turn, turns out they're not fast cav.
An annoying eagle placement made my right Horrors fail a Ld test and not march, leaving their magic just out of range of a cannon. Knights charged screamers and tore them to shreds.
5 Flamers fizzled out to phoenix guard after a failed attempt to make spears take a 25% test, but the BLs stood up to mortar fire with a lot of luck in ward saves.
Order learned to play it safe with Light magic, so they had the LoBeasts Truthsayer turn himself into a Goddamn dragon.
I tried not to smile too much when I saw their eagle placement next to the river there, you'll see why below.

We called it a day then and came back to it in the morning, though VC and I planned our next move after the others left. I didn't take any more photos until the end unfortunately, but the rest I remember pretty well.

Us: Direwolves charge the eagle, river casts light of battle to no effect, eagle flees and gets caught.
Grave guard and skeletons both charge spears and archmage.
The way is now clear for BLs to charge the phoenix guard.
Coach and bats go for the knights while the remaining flamers move away from everyone's forward arcs.
The last vargheist charges a mortar.

The knights lose combat, flee and get caught by both the Coach and the bats (bats chase off the board). Similar deal for the phoenix guard and the elven spears, who now lose their archmage too. BLs overrun into the Truthdragon and his unit.

Them: Not much movement going on due to combat, but the halberdiers and pistoleers charge the skeletons.
 We were planning on dispelling the dragon at the end of their magic, but they rolled poorly and didn't give us enough dispel dice. BLs sh!+ themselves, but survive quite well, doing enough damage to the unit to only lose combat by a little. (BTW, try resolving the "make way" rule when the character is as large as the rest of the unit. Arguments.)
Grave guard join the Truthdragon battle and the zombies charge the pistoleers. We dispel the dragon, leaving not enough power for most other magic, but making things less intimidating.
Vargheist finishes off the mortar and the graveguard overrun the Truthsayer's unit while the BLs reform to face the archers and some swordmasters.
The Flamers finish off the swordmasters they halved at the start, while the hexwraiths charge the other mortar.
In an unfortunate bit of scheduling, we did the bigger combat first. This ended with the vampire dying and the hexwraiths crumbling before they did any damage to the mortar.

We called it a game after Order attempted and failed a few charges, although the archers did kill the last Vargheist.

It ended with a victory for the forces of Destruction, HEs were almost wiped out and we killed the Truthsayer while holding both objectives. The pistol, halberd, zombie and skeleton battle could have gone either way, but the coach, 4 flamers, grave guard, and the horrors were all still going strong. Well, they were alive; they didn't get a bit of magic through all game.

Overall an epic game and we've got a tournament scheduled in a couple of weeks. My guys will need heads by then. I should have something more up before then; my army just keeps growing :)

Monday 13 February 2012

The army assembles. Well, sort of

Hi all!
It's been nearly a week since last time, and things have been HAPPENING. I'll spread out the news over a couple of posts, which has two benefits: easy reference, and it makes me look like a more active blogger :)

First up, stuff has been coming in the mail. The scale of this army has become apparent thanks to finding myself in this situation:




That's just what has come so far (and not even all of it). The blue bags are full of Vallejo paint, which I'll talk about when I get to use it.
The spots of red in the corner are a few oldschool models that a friend sold to me for an amazing price; he had them from before Chaos split up and he chose warriors. He wasn't a great painter at 12, so I broke out the Dettol again and took the paint off (and another layer of skin from my fingers, I'll never learn).

On the topic of old edition models, they're a great way to add some variety to your army while keeping it GW legal. I'm not planning on entering any tourneys anytime soon, but the option is there. The plan is to use them as heralds for now.

Still gathering supplies, I've picked up a bottle of Revell Contacta plastic glue for assembly. It's cheaper than the GW stuff and I can't see a thing wrong with it.

Next post will be about the weekend, full of assembly and an epic 2v2 battle.

Monday 6 February 2012

The magic of Dettol

Ok, first real post. My first batch of new recruits arrived today: 2 bases of Nurglings and 4 old models of the Flamers of Tzeentch.

The Nurglings came pre-painted and based and the Flamers came pre-primed. Great, right?



Not really, the Nurglings are on 40k (round) bases and the primer on the Flamers doesn't quite cover everything. On top of that I reckon I can do a better job on the Nurglings.
I can either put on a fresh coat of primer and lose detail on the models or paint straight on what I've got.

OR I can strip the paint from all of the models and start from scratch. The Internet suggested that Dettol is friendly to both plastic and metal models (I can't yet vouch for plastic ones since these were all metal). The wikihow I was following said to use a 50/50 solution of Dettol (household grade disinfectant, not the handwash stuff) and water. Here's the mix in a mug that I don't intend to ever drink from again.




THAT IS NOT MILK. DO NOT DRINK IT.
The Dettol is originally brown and translucent but then goes white and opaque due to what wikipedia assures me is spontaneous emulsification. That picture is the mug with all of the models in it.

The wikihow said soak the models for 24 hours, but after 4 the paint had turned into sludge and I was able to use a toothbrush -which I also don't intend to ever use again- to scrape the paint off. I held the models with long-nose pliers while I did this in a fruitless attempt to keep my hands clean.

After getting most of the paint off, I mixed up a fresh mug of not-at-all-milk and left the models in there overnight. Probably could have continued right away but I was tired and lazy.

In the morning I got a very old paintbrush, a toothpick and a pile of paper towels and got to work. First get the models out one by one and brush all of the loose paint of that you can. The paper towels can then be used to semi-dry a model and get the majority of the rest of the paint off (a surprisingly large amount).

After that I got the toothpick and dug at all of the little nooks, wiping paint off onto the paper towels as I went. After another brushing and wipe with the paper towels, the models were more or less back to factory condition.



That's 10 Nurglings and 4 Flamers, with a bunch of loose Flamer arms on a box of other models that came while I was doing this (I'll get to them next time. Maybe.)

As a side note before I finish up, I gave up on those pliers pretty quick (hopeless for picking Nurglings out of an opaque liquid). You'll probably do this too, but I'd suggest wearing rubber gloves. Your fingers prune up a bit, then feel fine, then get a little peely.

That's all for this post, I expect that I'll be stripping models more when my painting skills improve. We can't have ugly minis bringing shame to our armies now, can we?


Smoko, making stripping models less sexy since 2012.

Introductions

Hi there, Warhammer Fantasy enthusiasts!

Welcome to my new blog which will be documenting my slow progress from newbie with disposable income to either a seasoned veteran or an angry and bitter madman.
First of all, some background: I started collecting orcs and goblins years ago then gave up and got rid of them because I couldn't afford it. Then a few weeks ago a friend of mine was having a tournament and let me use one of his armies; I had a lot of fun and started looking into collecting again.
I went for daemons for 3 reasons: there's a huge variety in their army, nobody else I knew was collecting them, and the models look cool.

So far I've ordered a fair bit over ebay (because, like everything else, warhammer is overpriced in Australia) and it's slowly trickling in. Stay tuned for plenty of erratically spaced updates on painting, collecting, battles and other fun stuff.