This super secret project thing has taken longer than I would have liked. I finished the painting and assembly this afternoon, now there's just varnish and basing to go. It looks... amazing. In a couple of weeks I'll have pictures up - after I've brought it out in a game.
Before that ther's a fair bit to do, including assembling some of the new chariots, Screamers, Plaguebearers and a Soulgrinder. After seeing some amazing pictures I'm considering converting one up with an Arachnarok, which would also fit with a spider Fiend conversion I'm going to be doing.
Sadly no pics at all this update, but in related news we have started work on the new tabletops. The general look is a sheet of foam core board on top for easy shaping of the terrain, followed by a big sheet of ply with a pine frame underneath for rigidity. Initial tests are looking good and we're planning a snow theme for the first one.
There will be a bunch of shaping in the board to make it unique, and the construction of that will more than likely be the topic for the next update. Using a single huge sheet of foam and ply will let us have a slightly less convenient board storage-wise for the benefit of it being able to look pretty great. We're working on ideas for the features, which are ranging from permanent flat board features, to modular objective based features with custom rules, to removable terrain.
One of the drawbacks of the move is that we now have almost no forests/hills/buildings, so once the table is done that will be the next step in this being a somewhat awesome Warhammer hub.
Not expecting a whole lot of progress this week with 2 evenings being lost to other commitments, but the basing of this project should be done by Friday night if I can keep at it. Keeping it short and sweet this update, I promise lots of pretty pictures next time.
"I loot the corpse."
Showing posts with label sculpting. Show all posts
Showing posts with label sculpting. Show all posts
Sunday, 16 September 2012
Sunday, 17 June 2012
Bawk bawk bawk.
So. Campaign. Nothing to report since my Empire opponent has a very different schedule of free time to me. It looks like we won't be getting our game in before the cutoff, so it'll be skipped; a bit of a shame since I was really looking forward to seeing if my crazy shenanigans would have actually worked.
I've decided to take the stance that he's stalling so that he won't have to play me. Bawk bawk bawk **does an incredibly annoying impression of a chicken**
Painting news: Larry is painted and based (finally).
A few hours were spent this weekend just on his base, which has impact craters around his hooves and flaming cracks opening in the ground.
Last weekend I had a quick 1200pt game against Beastmen. No pics were taken but I'll give a quick recap.
I took 40 Bletters, 6 Flamers, a Fiend, 10 Horrors and a Light Tzerald. And the Masque to add a bit of variety. I was facing a bunch of Gors, 3 Minotaurs (the game was basically to try them out), a Ghorgon, a chariot, and a couple of heroes (L4 with beasts).
I got 1st turn and did the usual, getting closer to charge range. Flamers picked off a Mino. Not a lot in magic.
He failed a swift reform in the Gors, which basically cancelled his movement. Minos moved unnervingly close to the Flamers. A poor roll for magic basically ended his turn.
I inched closer to be just out of likely charge range of the Gors. Flamers moved to the sweet spot between stand and shoot and long range against the Minos, which they ended up destroying anyway. Fiend went off to be alone for a while. Again, very little effective magic. Masque danced at the Ghorgon to reduce his leadership.
Ghorgon failed his frenzy and charged the Bletters. Gors and chariot moved to unfailable charge range. Wildform hit the Ghorgon, who won combat and Frenzy stacked. I passed instability.
Fiend moved to redirect against the Gors, while the Flamers moved to shoot at them. Masque danced at the Gors. Throwing 6 dice at Timewarp without a miscast lured out the Scroll. Flamers shot at the Gors, who panicked and fled, causing further panic and fleeing in the chariot. Chariot fled off the board. Bletters won combat this time, cancelling the Frenzy.
Rally failed and the Gors left the board. Ghorgon won combat and re-frenzied.
Fiend charged the flank of the Ghorgon, I got Timewarp off and the Masque danced at the Ghorgon. He was down to a single wound, so he ate a Bletter and healed by d3 (1, unfortunately for him). He broke and the Fiend caught him.
Next week we should hopefully be continuing to the next turn in the campaign. My Bletters will most likely be represented by something else because of this:
Now officially out of black spray. You may notice that they're looking a bit smaller than usual. That's because I chopped back their swords to make them easier to rank together. So goddamn sick of that.
Now they've got daggers of various shapes and sizes. I will call them... Bloodletter openers. I intend to paint them with an airbrush at least in part, which means painting outside, therefore during the day, therefore on the weekends. Hopefully shouldn't take too long.
That's all for this week, probably paint some more Nurglings before the weekend.
"Bawk, bawk, bawk, bawk, bawk,
Bawk, bawk, bawk, bawk, bawk, bawk, bawk,
Bawk, bawk, bawk, bawk, bawk."
-A haiku about the Empire.
I've decided to take the stance that he's stalling so that he won't have to play me. Bawk bawk bawk **does an incredibly annoying impression of a chicken**
Painting news: Larry is painted and based (finally).
A few hours were spent this weekend just on his base, which has impact craters around his hooves and flaming cracks opening in the ground.
Last weekend I had a quick 1200pt game against Beastmen. No pics were taken but I'll give a quick recap.
I took 40 Bletters, 6 Flamers, a Fiend, 10 Horrors and a Light Tzerald. And the Masque to add a bit of variety. I was facing a bunch of Gors, 3 Minotaurs (the game was basically to try them out), a Ghorgon, a chariot, and a couple of heroes (L4 with beasts).
I got 1st turn and did the usual, getting closer to charge range. Flamers picked off a Mino. Not a lot in magic.
He failed a swift reform in the Gors, which basically cancelled his movement. Minos moved unnervingly close to the Flamers. A poor roll for magic basically ended his turn.
I inched closer to be just out of likely charge range of the Gors. Flamers moved to the sweet spot between stand and shoot and long range against the Minos, which they ended up destroying anyway. Fiend went off to be alone for a while. Again, very little effective magic. Masque danced at the Ghorgon to reduce his leadership.
Ghorgon failed his frenzy and charged the Bletters. Gors and chariot moved to unfailable charge range. Wildform hit the Ghorgon, who won combat and Frenzy stacked. I passed instability.
Fiend moved to redirect against the Gors, while the Flamers moved to shoot at them. Masque danced at the Gors. Throwing 6 dice at Timewarp without a miscast lured out the Scroll. Flamers shot at the Gors, who panicked and fled, causing further panic and fleeing in the chariot. Chariot fled off the board. Bletters won combat this time, cancelling the Frenzy.
Rally failed and the Gors left the board. Ghorgon won combat and re-frenzied.
Fiend charged the flank of the Ghorgon, I got Timewarp off and the Masque danced at the Ghorgon. He was down to a single wound, so he ate a Bletter and healed by d3 (1, unfortunately for him). He broke and the Fiend caught him.
Next week we should hopefully be continuing to the next turn in the campaign. My Bletters will most likely be represented by something else because of this:
Now officially out of black spray. You may notice that they're looking a bit smaller than usual. That's because I chopped back their swords to make them easier to rank together. So goddamn sick of that.
Now they've got daggers of various shapes and sizes. I will call them... Bloodletter openers. I intend to paint them with an airbrush at least in part, which means painting outside, therefore during the day, therefore on the weekends. Hopefully shouldn't take too long.
That's all for this week, probably paint some more Nurglings before the weekend.
"Bawk, bawk, bawk, bawk, bawk,
Bawk, bawk, bawk, bawk, bawk, bawk, bawk,
Bawk, bawk, bawk, bawk, bawk."
-A haiku about the Empire.
Friday, 20 April 2012
The Red Hat of Patferrick
I thought I'd take this short bit of free time to show off my latest works. Flamers will be started this week, but in the meantime I finished off my fez tentacles and gave them a Herald.
The Herald isn't based yet, but I'm quite happy with how things are turning out. Kind of hard to believe that they cause Fear isn't it?
Since the Daemon Prince is going to be taking part in the game today, I assembled him and re-posed his arm and horns. The horns originally pointed forward and his sword kept on hitting his wings, so I put a stop to that.
Ok, time to finalise my list for today.
"What's the plural of fez anyway? Is it just fez?
One fez, two fez, red fez, blue fez."
-The question that I can't seem to get out of my head
The Herald isn't based yet, but I'm quite happy with how things are turning out. Kind of hard to believe that they cause Fear isn't it?
Since the Daemon Prince is going to be taking part in the game today, I assembled him and re-posed his arm and horns. The horns originally pointed forward and his sword kept on hitting his wings, so I put a stop to that.
Ok, time to finalise my list for today.
"What's the plural of fez anyway? Is it just fez?
One fez, two fez, red fez, blue fez."
-The question that I can't seem to get out of my head
Sunday, 25 March 2012
Soupy Twist
Spent the afternoon painting while watching a Bit of Fry and Laurie. I went with painting my regular Tentacles, planning to paint the Fez group and the lovely Laverne during the week. Managed to remember to take pictures of each step, so there's some sense of the process.
So! Undercoat of black:
I put everyone on pins, then did a full basecoat of Royal Purple, which made it quite clear that they spun around on the pins waay to easily.
Painted Sick Green on the suckers, giving up on the pins and holding them by the head.
Did some highlights with Hexed Lichen and Scorpion Green, and put black on the monobrows.
After a grey highlight on the monobrow and some Dark Green inside the suckers, we have this terrible photo of the finished painting.
Working on basing them on snow right now with a slime trail behind them, more on that as it develops. One day I might actually paint a GW mini.
"This is more like it: Sorry to hear your teeth fell out in the Arndale Centre. All my love, Thomas."
"My, that is specific isn't it?"
-Get well card sketch in A Bit of Fry and Laurie
So! Undercoat of black:
I put everyone on pins, then did a full basecoat of Royal Purple, which made it quite clear that they spun around on the pins waay to easily.
Painted Sick Green on the suckers, giving up on the pins and holding them by the head.
Did some highlights with Hexed Lichen and Scorpion Green, and put black on the monobrows.
After a grey highlight on the monobrow and some Dark Green inside the suckers, we have this terrible photo of the finished painting.
Working on basing them on snow right now with a slime trail behind them, more on that as it develops. One day I might actually paint a GW mini.
"This is more like it: Sorry to hear your teeth fell out in the Arndale Centre. All my love, Thomas."
"My, that is specific isn't it?"
-Get well card sketch in A Bit of Fry and Laurie
Monday, 12 March 2012
Sculpter extraordinaire
Ok so I didn't get any painting done over the weekend. The good news, though, is that green stuff is the greatest thing ever! Once you get past the whole sticking to everything part, it's pretty easy to work with and being able to make something from scratch is great.
Plaguebearers are the only main core models that don't some in plastic, so they're pretty expensive at double the price of the others. I've bought 20, but if I ever want to use a nice big Nurgle force it'll take more than that. As a result of this and my love for 90s point-and-click adventure games, I've decided to supplement them with a few of my favourite characters.
Ladies and gentlemen, meet my reinforcements from one of the greatest games ever made: Day of the Tentacle:
Obviously unpainted and Laverne on the left needs her legs put on, but she'll make a great standard bearer. The little ones on the right are going to be used as Nurglings. I have plans to give one a Diminuator gun to use as a champion, and one with a beard and a gun for a herald.
I've gone through a little under half of the 36" of green stuff I bought, making it 7 Plaguebearers and about 2 bases worth of Nurglings for $7. I'd be able to get less than 2 real Plaguebearers for that price, and would be poorer by one cultural reference. A good deal in my book.
More will be on the way, and I'll get to work on converting a couple of models from spare bits eventually too. Games are going to get weird.
"Nonsense, it makes me feel good. Smarter, more aggressive. Like I could...
I could... I could... TAKE ON THE WORLD!!"
-Purple Tentacle, in Day of the Tentacle
Plaguebearers are the only main core models that don't some in plastic, so they're pretty expensive at double the price of the others. I've bought 20, but if I ever want to use a nice big Nurgle force it'll take more than that. As a result of this and my love for 90s point-and-click adventure games, I've decided to supplement them with a few of my favourite characters.
Ladies and gentlemen, meet my reinforcements from one of the greatest games ever made: Day of the Tentacle:
I've gone through a little under half of the 36" of green stuff I bought, making it 7 Plaguebearers and about 2 bases worth of Nurglings for $7. I'd be able to get less than 2 real Plaguebearers for that price, and would be poorer by one cultural reference. A good deal in my book.
More will be on the way, and I'll get to work on converting a couple of models from spare bits eventually too. Games are going to get weird.
"Nonsense, it makes me feel good. Smarter, more aggressive. Like I could...
I could... I could... TAKE ON THE WORLD!!"
-Purple Tentacle, in Day of the Tentacle
Labels:
chaos,
daemons,
sculpting,
warhammer,
work in progress
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